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Friday, March 23, 2012

Making realistic grass using Material in 3ds Max Vray render


Here is a simple video tutorial on how to Making realistic grass using Material in 3ds Max V-Ray Render.
- Create a plane that will lately become the grass.
- VrayPhysicalCamera.
f-number = 10 & Click Guess Vert
vignetting = 1,5 & Click custom balance change become white color' white balance = Custom' shutter speed (s^-1 = 120.
- Create a torus knot.
- V-Ray Render Setup.
Image Sampler = Adaptive DMC' Antaliasing filter = Catmull-Rom.
V-Ray Environment (GI Environment chance become white color).
V-Ray Indirect Ilumination GI (Click On).
V-Ray Irradiance Map (Current preset = Very Low & Click Show Calc. phase).
- Daylight Systems.
Change the highlighted drop downs to use a "Vraysun" & No Skylight.
Adjust the daylight systems by manual.
- Back to plane & Add Modifiers.
UVW Map (Mapping Face).
V-Ray Displacement Mod' Under "parameters" Check 2D mapping then Click none below Texturmap button (Apply whatever tilebale texture on the diffuse chanel).
Material Editor (VRayMtl)' Under Maps click None diffuse button' bitmap & Select a displacement map for your grass.
This's It :))

2 comments:

  1. Terimakasih banyak atas informais yang telah dismapaikannya informasinya sangat bermanfaat gan

    ReplyDelete
  2. hi,
    nice tutorial providing by you..
    It is given detail info about 3d max working way.
    Thank you..
    By Anaya,
    http://www.3d-architectural-rendering.com/3D-Interior-rendering.html

    ReplyDelete